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/ Freelog 100 / FreelogNo100-NovembreDecembre2010.iso / Musique / Clementine / ClementineSetup-0.5-rc1.exe / projectm-presets / Rovastar & Aderrasi - Oceanic Bassograph (Underwater Mix).milk < prev    next >
INI File  |  2010-09-05  |  2KB  |  74 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.504000
  4. fDecay=1.000000
  5. fVideoEchoZoom=2.987781
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=0
  8. nWaveMode=3
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=100.000000
  22. fWaveScale=0.049629
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=0.010000
  28. fWarpScale=1.000154
  29. fZoomExponent=1.028415
  30. fShader=0.800000
  31. zoom=0.999999
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=0.999999
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=1.000000
  42. wave_b=1.000000
  43. wave_x=0.500000
  44. wave_y=0.015000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.500000
  49. ob_a=0.100000
  50. ib_size=0.000000
  51. ib_r=1.000000
  52. ib_g=1.000000
  53. ib_b=0.250000
  54. ib_a=0.200000
  55. nMotionVectorsX=6.400000
  56. nMotionVectorsY=4.800000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=3.500000
  60. mv_r=0.000000
  61. mv_g=0.000000
  62. mv_b=1.000000
  63. mv_a=0.040000
  64. per_frame_1=q8 = oldq8 +0.003*(((pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,5)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,4)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,3)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,2)/fps) +(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att)/fps));
  65. per_frame_2=oldq8 = q8;
  66. per_frame_3=wave_x = wave_x +(0.48*sin(4*bass*treb*mid))*sin(q8/bass);
  67. per_frame_4=wave_r = if(above((time*20)%2,0),0,wave_r + 0.5*sin(time));
  68. per_frame_5=wave_b=if(above((time*20)%2,0),1,0);
  69. per_frame_6=rot = rot + 0.0*sin(time);
  70. per_frame_7=dy = dy - 0.01- 0.01*sin(0.1*q8);
  71. per_frame_8=ob_r = .1 + if(above(.2*sin(time*.444),0),.3*sin(time*.444),0);
  72. per_frame_9=ob_g =.1 + if(above(.2*sin(time*.777),0),.3*sin(time*.777),0);
  73. per_pixel_1=warp = warp + if (below(y, 0.5), if(below(rad,0.9), +0.5 + 0.5*sin(0.613*q8), 0), +0.1);
  74.